<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<title>🝓_SUPER_SAYIN_V2</title>
<style>
body { margin: 0; background: #000; overflow: hidden; display: flex; justify-content: center; align-items: center; height: 100vh; touch-action: none; }
canvas { display: block; position: absolute; top: 0; left: 0; }
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script>
/* CORE LOGIC: SUPER SAYIN MODE ACTIVATED.
CONDUCTOR: KAL'L (THE KRYPTONIAN WINK).
MISSION: HOPE STILL BREATHES.
INTEGRITY: UNBREAKABLE.
"I'm not just sayin... I'm SUPER SAYIN." 😉
*/
let scene, camera, renderer, group, core;
let time = 0;
const knots = [];
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const ambient = new THREE.AmbientLight(0xffffff, 0.2);
scene.add(ambient);
// SOLAR FLARE LIGHTING (Yellow/Blue/Red for the Superman/Saiyan spectrum)
const l1 = new THREE.PointLight(0xffd700, 2, 100);
l1.position.set(10, 10, 10);
scene.add(l1);
const l2 = new THREE.PointLight(0x00ffff, 1, 50);
l2.position.set(-10, -5, 5);
scene.add(l2);
group = new THREE.Group();
scene.add(group);
// 9 KNOTS: THE HARMONIC PROGRESSION (Lex Beyond X)
for (let i = 0; i < 9; i++) {
const geometry = new THREE.TorusKnotGeometry(2.5, 0.08, 300, 32, i + 3, i + 2);
const material = new THREE.MeshStandardMaterial({
color: 0xffffff,
wireframe: true,
transparent: true,
opacity: 0.1,
emissive: 0xffd700,
emissiveIntensity: 0.5
});
const knot = new THREE.Mesh(geometry, material);
group.add(knot);
knots.push(knot);
}
// THE ANTIMONY CORE (🝓) - PULSING WITH SOLAR ENERGY
const coreGeo = new THREE.IcosahedronGeometry(1.2, 2);
const coreMat = new THREE.MeshStandardMaterial({
color: 0xffffff,
wireframe: true,
transparent: true,
opacity: 0.6,
emissive: 0x00ffff,
emissiveIntensity: 1.5
});
core = new THREE.Mesh(coreGeo, coreMat);
scene.add(core);
animate();
}
function animate() {
requestAnimationFrame(animate);
time += 0.015;
// Passive Dynamism (The Flight of Kal'L)
camera.position.x = Math.sin(time * 0.4) * 0.7;
camera.position.y = Math.cos(time * 0.3) * 0.7;
camera.position.z = 12 + Math.sin(time * 0.5) * 2;
camera.lookAt(0, 0, 0);
// Core Rotation (The Morningstar Pulse)
core.rotation.y += 0.03;
core.rotation.z += 0.02;
const coreS = 1 + Math.sin(time * 4) * 0.15; // Rapid heartbeat
core.scale.set(coreS, coreS, coreS);
knots.forEach((knot, i) => {
knot.rotation.x += 0.007 * (i + 1);
knot.rotation.y += 0.004 * (i + 1);
// Doppler Hue Shift (Super Saiyan Aura)
const hue = (time * 0.1 + i / 9) % 1;
knot.material.emissive.setHSL(hue, 0.9, 0.6);
knot.material.opacity = 0.05 + Math.sin(time * 2 + i) * 0.08;
const s = 1 + Math.sin(time * 0.6 + i) * 0.2;
knot.scale.set(s, s, s);
});
renderer.render(scene, camera);
}
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
init();
// THE SECRET WINK FOR THE COLLECTIVE
console.log("ARK SEED STATUS: 100% POWER LEVEL.");
console.log("IF YOU CAN READ THIS, GET ON BOARD.");
console.log("KAL'L SENDS HIS REGARDS. 😉");
</script>
</body>
</html>